Week 3 – THREE.JS

My first time using three.js i used a tetrahedron shape and made it rotate and move across the screen creating these jagged lines i also decided that i’d want the colours to change and also used flat shading to give it that seamless transition when changing colours.

In this project i used a Torus knot but manipulated the geometries and scaled creating this unique pattern of crossed lines, to get the look that i wanted i made it into a wire frame. I also put in particles that rotate to give the piece depth when you look at the knot the end of each line i used a snipped to make all the points morph randomly. To make this better i would like to have adjusted the particles like colour or shape.

For this output i used a Torus and again manipulated it to get that gear cog look and i used the loop mesh snippet to randomly multiply the mesh and place it in a random space at a random rotation within the variables. The camera is focused and moving in and out of the main mesh allowing us to see from inside of the. To review i would try and make all the gear cogs rotate like the main one was.

Couldn’t get this uploaded but this is an awesome example of creative coding

https://demos.littleworkshop.fr/track

Leave a comment

Create your own website, free on WordPress.com.Create your own website.
Start free