Above I use a first person controller added to a droid model i had previously had and used it to show the physics of the cardboard boxes, previously i had many more boxes but from testing i found that it was alot harder to push through alot of boxes and the droid would get stuck so reduced the boxes so that it would seem more fun to play with the boxes
Again in this i use the cardboard boxes but instead i use random moving script which tells the boxes to move in a certain direction on the X,Y,Z axis direction at the speed assigned, i decided to put the cardboard boxes in a big box to observe how the random movement would adhere to being restricted my the walls around it. I oddly found out that the boxes were always gravitating towards the back right corner despite changing the variables.
For this project i decided i wanted to create a world so i started off creating the main island section by raising the terrain to my liking i then added the water and sky box but realized it was quite what i wanted so i searched the asset store to find what i have on screen. After completing the main island it still felt bare so i added in a few smaller islands of sand around it. When reflecting after this i thought it would be cool to make this world feel more like game with an objective so i added in a crashed jet in the water as to say thats how the player if made were to get on this island.

Above and an example that when you scroll in our out takes you to another piece of the company’s work




